using System;
using UnityEngine;

[Serializable]
public class savemarket : MonoBehaviour
{
	public GameObject bg;

	public GameObject arrow1;

	public GameObject arrow2;

	public GameObject parts;

	public void save()
	{
		parts.SetActiveRecursively(state: false);
		arrow1.active = false;
		arrow2.active = false;
		bg.SetActiveRecursively(state: false);
	}

	public void Main()
	{
	}
}
